Experience: 3-5 years
Job Type: Full-time (Contractual / Freelancing)
Location: Remote
Required Skills: Godot engine, Gdscript, c#, Gameplay systems design, Scene management, Asset integration, Visual scripting, Game debugging, Code review, Performance optimization, Playtesting, documentation, Written communication, Problem-solving, Mentorship
Job Summary:
We are engaging Godot Game Developers to participate in a dynamic project for a valued, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.
Scope of Work:
- Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
- Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
- Provide in-depth documentation and regular written feedback on game development processes and delivered components.
- Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
- Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
- Participate in iterative development cycles, contributing insights to improve playability and engagement.
- Support the adaptation of project assets and logic to meet evolving scope requirements.
Preferred Qualifications:
- Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
- A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits).
- Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
- Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
- Proven ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills for drafting precise task instructions and acceptance criteria.
- Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.